Solid

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Revision as of 12:08, 12 September 2026 by Talisan (talk | contribs) (Created page with "{{feature|N/A|0.1.04|||}} The '''solid''' command toggles physical collision detection (solidity) for an object. By default, objects rendered in the world inherit the collision state included in the model. ==Usage== '''solid''' state [''name=''] ==Arguments== ; State : Specifies the collision state.(see Boolean for more information)<br>'''Values:''' on or off<br>'''Default:''' on ; Name : The name of the object(s) to initiate the command on (see Name for mo...")
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Solid
Build required N/A
Version required 0.1.04


The solid command toggles physical collision detection (solidity) for an object. By default, objects rendered in the world inherit the collision state included in the model.

Usage

   solid state [name=]

Arguments

State
Specifies the collision state.(see Boolean for more information)
Values: on or off
Default: on
Name
The name of the object(s) to initiate the command on (see Name for more information)
Default: Current object only

Examples

create solid off

Makes a wall, door, or decorative object non-solid as soon as it loads into the scene.

activate solid off

Disables collision when clicked, allowing users to pass through an obstacle.

bump solid off

Disables collision as soon as an avatar bumps into the object.

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb