Solid
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| Solid | ||
|---|---|---|
| Build required | N/A | |
| Version required | 0.1.04 | |
The solid command toggles physical collision detection (solidity) for an object.
By default, objects rendered in the world inherit the collision state included in the model.
Usage
solid state [name=]
Arguments
- State
- Specifies the collision state.(see Boolean for more information)
Values: on or off
Default: on - Name
- The name of the object(s) to initiate the command on (see Name for more information)
Default: Current object only
Examples
create solid off
Makes a wall, door, or decorative object non-solid as soon as it loads into the scene.
activate solid off
Disables collision when clicked, allowing users to pass through an obstacle.
bump solid off
Disables collision as soon as an avatar bumps into the object.
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |