Shear

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Shear
Panel with shear (left) and without (right)
Build required 1
Version required 0.3.28


The shear command allows the user to change the angular distortion of an object

Usage

   shear z+ [x+] [y+] [y-] [z-] [x-]

Arguments

Z+
Controls the distortion along the positive Z-Axis, preserving X and Z volume
Values: Decimal values between negative and positive infinity
Default: 0.0
X+
Controls the distortion along the positive X-Axis, preserving X and Y volume
Values: Decimal values between negative and positive infinity
Default: 0.0
Y+
Controls the distortion along the positive Y-Axis, preserving Y and Z volume
Values: Decimal values between negative and positive infinity
Default: 0.0
Y-
Controls the distortion along the negative Y-Axis, preserving X and Y volume
Values: Decimal values between negative and positive infinity
Default: 0.0
Z-
Controls the distortion along the negative Z-Axis, preserving Y and Z volume
Values: Decimal values between negative and positive infinity
Default: 0.0
X-
Controls the distortion along the negative X-Axis, preserving X and Z volume
Values: Decimal values between negative and positive infinity
Default: 0.0


Example

create shear 0 0.5 0

cube with "create shear 0 0.5 0"

create shear 0 0 0.5

cube with "create shear 0 0.5 0"


Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb