Visible
| Visible | ||
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| Build required | N/A | |
| Version required | 0.1.0 | |
The visible command controls the visibility state of an object in the world.
Usage
visible state [tag=] [name=] [radius=] [global]
Arguments
- State
- Specifies the collision state.(see Boolean for more information)
Values: on or off
Default: on - Tag
- Restricts the visibility change to a specific material or texture tag within the model (RWX/OBJ formats).
Default: None. - Name
- The name of the object(s) to initiate the command on (see Name for more information).
Default: Current object only - Radius
- Applies the command to all matching objects within a specified distance in meters.
Default: None - Global
- Broadcasts the visibility change to all nearby users in the world.
Default: Local to the user only
Examples
create visible off
Hides the object completely when rendered in the world upon loading.
create visible off tag=glass
Hides only the material tagged glass on the model while leaving the rest of the object visible.
create visible off; activate visible on
Hides the object when loaded and makes it fully visible when clicked.
bump visible off; bumpend visible on
Hides the object while an avatar collides with it and makes it visible again when collision ends.
create visible off, solid on
Hiding an object renders it invisible, but does not disable its collision. To create an invisible collision wall, keep Solid set to on.
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |