Features: Difference between revisions
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== Building == | == Building == | ||
* | * No restriction on the number of objects within each cell. | ||
* | * Scale command has no upper limit, but has a lower limit of 0.2. | ||
* Any objects with move command can lift avatars with it, making elevators possible | * Any objects with move command can lift avatars with it, making elevators possible. | ||
* Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19) | * Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19) | ||
* Particle emitters are supported | * Particle emitters are supported | ||
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** [[light]] | ** [[light]] | ||
** [[lock]] | ** [[lock]] | ||
** [[makeconvex]] | |||
** [[move]] (0.3.19) | ** [[move]] (0.3.19) | ||
** [[noise]] | ** [[noise]] | ||
Line 42: | Line 43: | ||
** [[tag]] | ** [[tag]] | ||
** [[teleport]] | ** [[teleport]] | ||
** [[teleportxyz]] ( | ** [[teleportxyz]] (0.3.29) | ||
** [[texture]] | ** [[texture]] | ||
** [[url]] (0.3.27) | ** [[url]] (0.3.27) | ||
** [[visible]] (0.3.13) | ** [[visible]] (0.3.13) | ||
** [[web]] | ** [[web]] | ||
* | * Supported script triggers: | ||
** [[Activate]] | ** [[Activate]] | ||
** [[Adone]] | ** [[Adone]] | ||
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* [[MD2]] | * [[MD2]] | ||
* [[MD5Mesh]] | * [[MD5Mesh]] | ||
* [[OBJ]] | |||
* [[RWX]] | * [[RWX]] | ||
=== Supported image formats === | === Supported image formats === | ||
* JPG | * JPG |
Latest revision as of 04:45, 8 December 2023
General
- Following platforms are supported: Windows, Linux and macOS
Building
- No restriction on the number of objects within each cell.
- Scale command has no upper limit, but has a lower limit of 0.2.
- Any objects with move command can lift avatars with it, making elevators possible.
- Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
- Particle emitters are supported
- Multi-object editor: Can edit multiple objects at once, changing model names or object actions.
Commands supported
- Following script commands is supported:
- animation
- animate
- ambient (0.3.9)
- astart
- astop
- camera
- color (0.3.6)
- diffuse (0.3.9)
- frame
- framerate (0.3.18) (designed for MD2 format only)
- group
- light
- lock
- makeconvex
- move (0.3.19)
- noise
- normalmap
- opacity (0.3.16)
- path
- picture (0.3.7)
- rotate (0.3.19)
- say
- scale
- shear (0.3.26)
- sign
- solid (0.3.26)
- sound
- specularmap
- specular (0.3.9)
- tag
- teleport
- teleportxyz (0.3.29)
- texture
- url (0.3.27)
- visible (0.3.13)
- web
- Supported script triggers:
3D Engine
Supported 3D model formats
Supported image formats
- JPG
- PNG
- DDS (DXT1, DXT3, DXT5), also if stored compressed with gzip (mytexture.dds.gz)
- GIF (first frame only for animated GIFs)
- Zipped BMP (for masks only)
Render modes
Full feature support
- OpenGL 4
- DirectX 11 (Windows only)
- Metal (macOS only)
Fallback / lower quality render modes
- OpenGL 2 (per pixel lighting, max 32 active lights)
- OpenGL (fixed function pipeline: vertex lighting, max 8 active lights)
- DirectX 9 (fixed function pipeline: vertex lighting, max 8 active lights)