Features: Difference between revisions

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m (→‎Building: touchups)
 
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== Building ==
== Building ==
* Restriction on number of objects within each cell currently nonexistent.
* No restriction on the number of objects within each cell.
* No upper limit on scale command. Scale command does have a lower limit up to .2, however.
* Scale command has no upper limit, but has a lower limit of 0.2.
* Any objects with move command can lift avatars with it, making elevators possible. The interaction is currently local, not global, however.
* Any objects with move command can lift avatars with it, making elevators possible.
* Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
* Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
* Particle emitters are supported
* Particle emitters are supported
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** [[tag]]
** [[tag]]
** [[teleport]]
** [[teleport]]
** [[teleportxyz]] ('''0.3.29''')
** [[teleportxyz]] (0.3.29)
** [[texture]]
** [[texture]]
** [[url]] (0.3.27)
** [[url]] (0.3.27)
** [[visible]] (0.3.13)
** [[visible]] (0.3.13)
** [[web]]
** [[web]]
* Following script triggers is supported:
* Supported script triggers:
** [[Activate]]
** [[Activate]]
** [[Adone]]
** [[Adone]]

Latest revision as of 04:45, 8 December 2023

General

  • Following platforms are supported: Windows, Linux and macOS

Building

  • No restriction on the number of objects within each cell.
  • Scale command has no upper limit, but has a lower limit of 0.2.
  • Any objects with move command can lift avatars with it, making elevators possible.
  • Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
  • Particle emitters are supported
  • Multi-object editor: Can edit multiple objects at once, changing model names or object actions.

Commands supported

3D Engine

Supported 3D model formats

Supported image formats

  • JPG
  • PNG
  • DDS (DXT1, DXT3, DXT5), also if stored compressed with gzip (mytexture.dds.gz)
  • GIF (first frame only for animated GIFs)
  • Zipped BMP (for masks only)

Render modes

Full feature support

  • OpenGL 4
  • DirectX 11 (Windows only)
  • Metal (macOS only)

Fallback / lower quality render modes

  • OpenGL 2 (per pixel lighting, max 32 active lights)
  • OpenGL (fixed function pipeline: vertex lighting, max 8 active lights)
  • DirectX 9 (fixed function pipeline: vertex lighting, max 8 active lights)