Features: Difference between revisions

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(add bump and bumped triggers)
(Updated a bit)
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* Any objects with move command can lift avatars with it, making elevators possible. The interaction is currently local, not global, however.
* Any objects with move command can lift avatars with it, making elevators possible. The interaction is currently local, not global, however.
* Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
* Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
* Can support up to 32 lights rendered at maximum, if settings is set for that (set to 8 by default).
* Particle emitters is supported
* Multi-object editor: Can edit multiple objects at once, changing model names or object actions.
=== Commands supported ===
=== Commands supported ===
* Following script commands is supported:  
* Following script commands is supported:  

Revision as of 02:59, 10 April 2015

General

  • Following platforms is supported for browser: Windows, Linux, Mac, and Android

Building

  • Restriction on number of objects within each cell currently nonexistent.
  • No upper limit on scale command. Scale command does have lower limit up to .2, however.
  • Any objects with move command can lift avatars with it, making elevators possible. The interaction is currently local, not global, however.
  • Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
  • Can support up to 32 lights rendered at maximum, if settings is set for that (set to 8 by default).
  • Particle emitters is supported
  • Multi-object editor: Can edit multiple objects at once, changing model names or object actions.

Commands supported

3D Engine

  • Following 3D model formats supported:
  • Following image formats supported:
    • BMP
    • GIF
    • JPG
    • PNG
  • Following rendering modes supported:
    • OpenGL with shaders
    • DirectX 11
    • OpenGL
    • DirectX 9