Seq
| Seq | ||
|---|---|---|
| Build required | N/A | |
| Version required | 0.3.57 | |
The seq command starts an animation sequence file (.seq) to move tagged parts of an avatar, or an object designed with correct tags.
Usage
seq file [loop]|[time=seconds] [name=target]
Arguments
- file
- The filename of the sequence(
.seq). (Required) - loop
- Causes the sequence to repeat continuously.
Default: noloop - time
- Specifies the duration in seconds for which the sequence should play. Once the timer expires, the animation halts at its current frame position.
Default: All - Name
- The name of the object(s) to initiate the command on (see Name for more information).
Default: Current object only
Examples
create seq dance
Plays the dance.seq animation sequence once upon loading the object.
create seq dance time=2
Plays dance.seq sequence one time for 2 seconds, then freezes on its current frame. If the SEQ file is shorter than 2 seconds it will have no effect.
create seq qspin loop
Plays the qspin.seq sequence repeatedly on a continuous loop.
bump seq qspin name=ted
When an avatar collides with or bumps the object containing this action line, any model or avatar in the scene named ted (via create name ted) will execute the qspin.seq animation sequence.
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |