Opacity
| Opacity | ||
|---|---|---|
| Build required | N/A | |
| Version required | 0.3.16 | |
The opacity command adjusts the transparency level of an object or texture.
Usage
opacity level [tag=] [name=]
Arguments
- Level
- Specify the opacity.
Values: Decimal numbers between 0.0 and 1.0
Default: 1.0 - Tag
- Restricts the opacity change to a specific material or texture tag within the model (RWX/OBJ formats).
Default: None. - Name
- The name of the object(s) to initiate the command on (see Name for more information)
Default: Current object only
Examples
create opacity 0.5
Makes the object 50% transparent when rendered in the world.
create opacity 0.3 tag=glass
Applies 30% opacity only to the material named glass (such as window panes on a building model), leaving the remaining model fully opaque.
create opacity 0; activate opacity 1.0
Starts the object as completely invisible and goes to full opacity when clicked.
bump opacity 0; bumpend opacity 1.0
Hides the object on collision and makes it visible again when walking away.
create opacity 0, solid off
Setting an object's opacity to 0 renders it invisible, but does not disable its collision. To create a completely invisible and pass-through barrier, pair it with the Solid command.
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |