Diffuse

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Revision as of 22:06, 12 November 2012 by Legion (talk | contribs) (Category fix)
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Diffuse
Three cubes, with diffuse 1.0 (top), 0.5 (middle) and 0.0 (bottom)
Build required 1
Version required 0.3.9


The diffuse command sets the diffuse component of the current surface lighting properties.

Usage

diffuse value

Arguments

value
The intensity with which diffuse light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 0.5

Example

create diffuse 1;
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb