Ambient

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Revision as of 00:16, 12 November 2012 by Aerizeon (talk | contribs)
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Two cubes, with ambient 0.2 (top) and ambient 1.0 (bottom)

The ambient command sets the ambient component of the current surface lighting properties.











Usage

ambient value

Arguments

value
The intensity with which ambient light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 1.0

Example

create ambient 0.2;

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb