Sign

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Revision as of 15:30, 5 December 2012 by Edwin (talk | contribs)
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Sign
Sign with example code applied
Build required 1
Version required 0.3.0


The sign command allows the user to create text on objects which are able to receive sign textures.

Usage

   sign [color=] [bcolor=] [margin=] [vmargin=] [hmargin=] [align=] [shadow]

The text in the description field of the object is used as the text for the sign.

Arguments

Color
The foreground color of the sign text
Values: Color Names, Hexadecimal colors
Default: White
Bcolor
The background color of the sign
Values: Color Names, Hexadecimal colors
Default: Blue
Margin
The overall margin of the sign. Same as setting HMargin and VMargin to the same value
Values: Decimal numbers greater than 0.0
Default: 0.0
Vmargin
The space between the edge of the sign, and the top of the text
Values: Decimal numbers greater than 0.0
Default: 0.0
Hmargin
The space between the left/right edges of the sign, and the left/right edges of the text
Values: Decimal numbers greater than 0.0
Default: 0.0
Align
Controls the general anchor point of the text
Values: Left, Right, Center
Default: Center
Shadow
Adds a 1 Pixel black shadow to the text
Values: On, Off
Default: Off

Example

create sign color=white bcolor=darkblue vmargin=40.0 hmargin=2.0 align=center shadow


Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb