Specular

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Revision as of 21:00, 19 November 2018 by Reddragon (talk | contribs) (Added the "alpha" tag and description)
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Specular
Panel with specular highlights (left) and without (right) )
Build required 1
Version required 0.3.9


The specular command sets the specular component of the current surface lighting properties.

Usage

specular [intensity] [shininess] alpha

Arguments

Intensity
The intensity with which direct light will create a specular effect on the object
Values: Decimals greater than 0.0
Default: 1.0
Shininess
The rate of falloff of the shine (Lower is more shiny)
Values: Decimals greater than 0.0
Default: 30.0
Alpha
Properly applies the specular highlight onto an alpha transparent object: Default: not enabled

Example

create specular 1 30;
Object Scripting

Triggers:

Activate • Adone • Bump • Bumpend • Create

Commands:

Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web