Specular

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Revision as of 18:22, 17 October 2012 by Oliver (talk | contribs) (Added detail)
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Specular
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Build required 1
Version required 0.3.9


The specular command sets the specularcomponent of the current surface lighting properties.

Usage

specular value

Arguments

value
A decimal value.

Example

create specular 0.1;
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb