Diffuse: Difference between revisions

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==Usage==
==Usage==
  diffuse ''value''
  diffuse ''intensity''


==Arguments==
==Arguments==
;value : The intensity with which diffuse light will effect the object<br>'''Values:''' Decimals between 0.0 and 1.0 <br>'''Default:''' 0.5
;Intensity : The intensity with which diffuse light will effect the object<br>'''Values:''' Decimals between 0.0 and 1.0 <br>'''Default:''' 0.5


==Example==
==Example==

Revision as of 23:40, 12 November 2012

Diffuse
Three cubes, with diffuse 1.0 (top), 0.5 (middle) and 0.0 (bottom)
Build required 1
Version required 0.3.9


The diffuse command sets the diffuse component of the current surface lighting properties.

Usage

diffuse intensity

Arguments

Intensity
The intensity with which diffuse light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 0.5

Example

create diffuse 1;
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb