Features: Difference between revisions
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→Supported 3D model formats: Added OBJ as a supported model format |
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* [[MD2]] | * [[MD2]] | ||
* [[MD5Mesh]] | * [[MD5Mesh]] | ||
* [[OBJ]] | |||
* [[RWX]] | * [[RWX]] | ||
=== Supported image formats === | === Supported image formats === | ||
* JPG | * JPG |
Revision as of 04:35, 8 December 2023
General
- Following platforms are supported: Windows, Linux and macOS
Building
- Restriction on number of objects within each cell currently nonexistent.
- No upper limit on scale command. Scale command does have a lower limit up to .2, however.
- Any objects with move command can lift avatars with it, making elevators possible. The interaction is currently local, not global, however.
- Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
- Particle emitters are supported
- Multi-object editor: Can edit multiple objects at once, changing model names or object actions.
Commands supported
- Following script commands is supported:
- animation
- animate
- ambient (0.3.9)
- astart
- astop
- camera
- color (0.3.6)
- diffuse (0.3.9)
- frame
- framerate (0.3.18) (designed for MD2 format only)
- group
- light
- lock
- move (0.3.19)
- noise
- normalmap
- opacity (0.3.16)
- path
- picture (0.3.7)
- rotate (0.3.19)
- say
- scale
- shear (0.3.26)
- sign
- solid (0.3.26)
- sound
- specularmap
- specular (0.3.9)
- tag
- teleport
- teleportxyz (0.3.29)
- texture
- url (0.3.27)
- visible (0.3.13)
- web
- Following script triggers is supported:
3D Engine
Supported 3D model formats
Supported image formats
- JPG
- PNG
- DDS (DXT1, DXT3, DXT5), also if stored compressed with gzip (mytexture.dds.gz)
- GIF (first frame only for animated GIFs)
- Zipped BMP (for masks only)
Render modes
Full feature support
- OpenGL 4
- DirectX 11 (Windows only)
- Metal (macOS only)
Fallback / lower quality render modes
- OpenGL 2 (per pixel lighting, max 32 active lights)
- OpenGL (fixed function pipeline: vertex lighting, max 8 active lights)
- DirectX 9 (fixed function pipeline: vertex lighting, max 8 active lights)