Features: Difference between revisions
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Updated a bit |
→3D Engine: Updated to reflect support for a new model format |
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Line 43: | Line 43: | ||
* Following 3D model formats supported: | * Following 3D model formats supported: | ||
** [[MD2]] | ** [[MD2]] | ||
** [[MD3]] | |||
** [[RWX]] | ** [[RWX]] | ||
* Following image formats supported: | * Following image formats supported: |
Revision as of 23:40, 12 April 2016
General
- Following platforms is supported for browser: Windows, Linux, Mac, and Android
Building
- Restriction on number of objects within each cell currently nonexistent.
- No upper limit on scale command. Scale command does have lower limit up to .2, however.
- Any objects with move command can lift avatars with it, making elevators possible. The interaction is currently local, not global, however.
- Selection menu. Hold alt/option when right-clicking to select any object under the mouse pointer, even if it's behind another object. (added 0.3.19)
- Can support up to 32 lights rendered at maximum, if settings is set for that (set to 8 by default).
- Particle emitters is supported
- Multi-object editor: Can edit multiple objects at once, changing model names or object actions.
Commands supported
- Following script commands is supported:
- ambient (0.3.9)
- color (0.3.6)
- color tint (0.3.12)
- diffuse (0.3.9)
- framerate (0.3.18) (designed for MD2 format only)
- light
- move (0.3.19)
- normalmap
- opacity (0.3.16)
- picture (0.3.7)
- rotate (0.3.19)
- shear (0.3.26)
- scale
- sign
- solid (0.3.26)
- specularmap
- specular (0.3.9)
- teleportxyz (0.3.29)
- texture
- url (0.3.27)
- visible (0.3.13)
- Following script triggers is supported: