Specular: Difference between revisions

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{{feature|1|0.3.9}}
{{feature|1|0.3.9| |Vp_specular_example.png|Panels with specular ''1 15'' (top left), ''15 15'' (bottom left), ''1 10'' (top right) and ''15 10'' (bottom right)}}


The '''specular''' command sets the specular component of the current surface lighting properties.
The '''specular''' command sets the specular component of the current surface lighting properties.
{{Clear}}
{{Clear}}
==Usage==
==Usage==
  specular ''intensity'' [''shininess'']
  '''specular''' ''intensity'' [''shininess'']


==Arguments==
==Arguments==

Revision as of 01:34, 13 November 2012

Specular
Panels with specular 1 15 (top left), 15 15 (bottom left), 1 10 (top right) and 15 10 (bottom right)
Build required 1
Version required 0.3.9


The specular command sets the specular component of the current surface lighting properties.

Usage

specular intensity [shininess]

Arguments

Intensity
The intensity with which direct light will create a specular effect on the object
Values: Decimals greater than 0.0
Default: 1.0
Shininess
The rate of falloff of the shine (Lower is more shiny)
Values: Decimals greater than 0.0
Default: 30.0

Example

create specular 1 30;
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb