Ambient: Difference between revisions
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{{feature|1|0.3.9| |Vp_ambient_example.png|Two cubes, with ambient 0.2 (top) and ambient 1.0 (bottom)}} | {{feature|1|0.3.9| |Vp_ambient_example.png|Two cubes, with ambient 0.2 (top) and ambient 1.0 (bottom)}} | ||
The '''ambient''' command sets the ambient component of the current surface lighting properties. | The '''ambient''' command sets the ambient component of the current surface lighting properties. | ||
{{Clear}} | |||
==Usage== | ==Usage== | ||
ambient ''value'' | ambient ''value'' |
Revision as of 00:55, 12 November 2012
Ambient | ||
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Two cubes, with ambient 0.2 (top) and ambient 1.0 (bottom) | ||
Build required | 1 | |
Version required | 0.3.9 |
The ambient command sets the ambient component of the current surface lighting properties.
Usage
ambient value
Arguments
- value
- The intensity with which ambient light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 1.0
Example
create ambient 0.2;
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |