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26 September 2026

  • 20:5720:57, 26 September 2026 Say (hist | edit) [807 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|0.3.48|||}} The '''say''' command displays a message from the object in the local chat window when triggered. ==Usage== '''say''' ''"message"'' ; "message" : The text string to display in chat. == Behavior == When the command is executed: * A small box icon appears next to the message in the chat window. * The message text is rendered in a distinct text color to differentiate object messages from user chat. == Examples == bump say "Hello World, and...")

24 September 2026

  • 11:3911:39, 24 September 2026 Bump (hist | edit) [286 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|N/A}} The '''bump''' trigger is activated when a user avatar intersects/touches the object. ==Usage== '''bump''' ''([command1], [command2], [...]);'' ==Example== bump move 5 6 5, rotate 4 3 6, light color=blue; {{Build}} Category: Script triggers")
  • 11:2411:24, 24 September 2026 Seq (hist | edit) [1,451 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|0.3.57|||}} The '''seq''' command starts an animation sequence file (<code>.seq</code>) to move tagged parts of an avatar, or an object designed with correct tags. ==Usage== '''seq''' ''file'' [loop]|[time=''seconds''] [name=''target''] ==Arguments== ; file : The filename of the sequence(<code>.seq</code>). ''(Required)'' ; loop : Causes the sequence to repeat continuously.<br>'''Default:''' noloop ; time : Specifies the duration in seconds for which...")
  • 10:5510:55, 24 September 2026 Tag (hist | edit) [3,035 bytes] Talisan (talk | contribs) (proto)

17 September 2026

  • 05:2605:26, 17 September 2026 Teleport (hist | edit) [1,301 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|0.1.0|||}} The '''teleport''' command transports the avatar to a specified position and orientation, either within the current world or to a different world. {{Clear}} ==Usage== '''teleport''' [''world''] [''position''] [''direction''] ==Arguments== ; ''world'' : Optional. The target world to teleport to. If omitted, the teleport occurs within the current world.<br>'''Default:''' Current world ; ''position'' : Optional. Coordinates specifying the ta...")

15 September 2026

  • 06:5806:58, 15 September 2026 Visible (hist | edit) [1,575 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|0.1.0|||}} The '''visible''' command controls the visibility state of an object in the world. ==Usage== '''visible''' state [''tag=''] [''name=''] [''radius=''] [''global''] ==Arguments== ; State : Specify whether the object should be visible, hidden, or toggled.<br>'''Values:''' <code>on</code>, <code>off</code>, <code>toggle</code>, <code>1</code>, <code>0</code><br>'''Default:''' <code>on</code> ; Tag : Restricts the visibility change to a specific...")

13 September 2026

  • 21:0221:02, 13 September 2026 Stacee (hist | edit) [2,083 bytes] Talisan (talk | contribs) (Created page with "'''Stacee''' (frequently noted in community communications with the signature handle ''"yes, that's Stacey with a y!"'') was a key staff artist, 3D modeler, and content developer for Active Worlds (AWI). Her modeling work and technical documentation formed a cornerstone of the platform's visual identity during its peak growth in the late 1990s and early 2000s, directly influencing building practices across early virtual world platforms including Virtual Paradise....")
  • 00:2600:26, 13 September 2026 Flagg (hist | edit) [2,127 bytes] Talisan (talk | contribs) (Created page with "'''Tom Fournier''', better known by his in-game handle '''Flagg''' (Citizen #299024), was a long-time staff member and community figure at Active Worlds (AW) during the late 1990s and 2000s. Operating out of Active Worlds Inc.'s headquarters in Newburyport, Massachusetts, Flagg served as a key liaison between corporate management and the platform's user base. == Active Worlds Career == Flagg's primary involvement centered on community curation, staff support, and e...")

12 September 2026

  • 23:0823:08, 12 September 2026 Name (hist | edit) [1,105 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|0.1.0|||}} The '''name''' command assigns a unique text identifier to an object, allowing it to be targeted and manipulated remotely by commands on other objects. ==Usage== '''name''' identifier ==Arguments== ; Identifier : The text string assigned as the object's name.<br>'''Values:''' Alphanumeric characters and underscores (e.g., <code>door_1</code>, <code>light</code>)<br>'''Default:''' None == Examples == create name main_gate Assigns the iden...")
  • 12:0812:08, 12 September 2026 Solid (hist | edit) [871 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|0.1.04|||}} The '''solid''' command toggles physical collision detection (solidity) for an object. By default, objects rendered in the world inherit the collision state included in the model. ==Usage== '''solid''' state [''name=''] ==Arguments== ; State : Specifies the collision state.(see Boolean for more information)<br>'''Values:''' on or off<br>'''Default:''' on ; Name : The name of the object(s) to initiate the command on (see Name for mo...")
  • 05:2305:23, 12 September 2026 Boolean (hist | edit) [616 bytes] Talisan (talk | contribs) (Created page with "== Boolean Values == A '''Boolean value''' is a value that can have one of two possible states: * '''True''' — enabled, active, or valid. * '''False''' — disabled, inactive, or not valid. Boolean values are commonly represented in the following ways: * '''1''' = True * '''0''' = False * '''true''' = True * '''false''' = False * '''yes''' = True * '''no''' = False * '''on''' = True * '''off''' = False Most of these are interchangable. === Examples === create s...")
  • 05:0305:03, 12 September 2026 Opacity (hist | edit) [1,341 bytes] Talisan (talk | contribs) (Created page with "{{feature|N/A|0.3.16|||}} The '''opacity''' command adjusts the transparency level of an object or texture. ==Usage== '''opacity''' level [''tag=''] [''name=''] ==Arguments== ; Level : Specify the opacity.<br>'''Values:''' Decimal numbers between 0.0 and 1.0<br>'''Default:''' 1.0 ; Tag : Restricts the opacity change to a specific material or texture tag within the model (RWX/OBJ formats).<br>'''Default:''' None. ; Name : The name of the object(s) to initiate the co...")

11 September 2026

  • 23:0423:04, 11 September 2026 HamFon (hist | edit) [4,823 bytes] Talisan (talk | contribs) (Created page with "'''HamFon''' was the Active Worlds citizen name of '''Nelson Crowle''', a programmer and developer who was an important contributor to the early Active Worlds software and bot community. == Active Worlds == HamFon joined Active Worlds in 1999 and became known for developing bots and programming tools for the Active Worlds platform. He later worked for Activeworlds Corp., contributing both to the Active Worlds browser and to the growing ecosystem of automated bots....")

10 September 2026