Particle emitter

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Particle emitter
Particle emitters
Build required 1
Version required 0.3.43


The particle emitter allows the user to create particles such as smoke, fire, fog, clouds, rain, snow, glow for lights, etc.

Usage

Arguments

particle_type 
TextHere
Values: TextHere
Default: sprite
emitter_lifespan 
TextHere
Values: TextHere
Default: 0.0
release_count 
TextHere
Values: TextHere
Default: 0.0
release_time 
TextHere
Values: TextHere
Default: 0.0
particle_lifespan 
TextHere
Values: TextHere
Default: 0.0
fade_in_time 
TextHere
Values: TextHere
Default: 0.0
fade_out_time 
TextHere
Values: TextHere
Default: 0.0
interpolate 
TextHere
Values: TextHere
Default: 0.0
color 
TextHere
Values: TextHere
Default: 0.0
color_min 
TextHere
Values: TextHere
Default: 0.0
color_max 
TextHere
Values: TextHere
Default: 0.0
size_min 
TextHere
Values: TextHere
Default: 0.0
size_max 
TextHere
Values: TextHere
Default: 0.0
volume_min 
TextHere
Values: TextHere
Default: 0.0
volume_max 
TextHere
Values: TextHere
Default: 0.0
acceleration_min 
TextHere
Values: TextHere
Default: 0.0
acceleration_max 
TextHere
Values: TextHere
Default: 0.0
speed_min 
TextHere
Values: TextHere
Default: 0.0
speed_max 
TextHere
Values: TextHere
Default: 0.0
start_angle 
TextHere
Values: TextHere
Default: 0.0
blend 
TextHere
Values: TextHere
Default: normal
opacity 
TextHere
Values: TextHere
Default: 1.0

Example

Object Scripting

Events:

ActivateCreate

Commands:

AmbientColorDiffuseFramerateLightMoveNoiseNormalmapOpacityPictureRotateShearScaleSignSolidSoundSpecularSpecularmapTeleportxyzTextureUrlWebVisible