Particle emitter

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Particle emitter
File:Vp particle example.png
Particle emitters
Build required 1
Version required 0.3.43


The particle emitter allows the user to create particles such as smoke, fire, fog, clouds, rain, snow, glow for lights, etc.

Usage

Arguments

particle_type
TextHere
Values: TextHere
Default: sprite
emitter_lifespan
TextHere
Values: TextHere
Default: 0.0
release_count
TextHere
Values: TextHere
Default: 0.0
release_time
TextHere
Values: TextHere
Default: 0.0
particle_lifespan
TextHere
Values: TextHere
Default: 0.0
fade_in_time
TextHere
Values: TextHere
Default: 0.0
fade_out_time
TextHere
Values: TextHere
Default: 0.0
interpolate
TextHere
Values: TextHere
Default: 0.0
color
TextHere
Values: TextHere
Default: 0.0
color_min
TextHere
Values: TextHere
Default: 0.0
color_max
TextHere
Values: TextHere
Default: 0.0
size_min
TextHere
Values: TextHere
Default: 0.0
size_max
TextHere
Values: TextHere
Default: 0.0
volume_min
TextHere
Values: TextHere
Default: 0.0
volume_max
TextHere
Values: TextHere
Default: 0.0
acceleration_min
TextHere
Values: TextHere
Default: 0.0
acceleration_max
TextHere
Values: TextHere
Default: 0.0
speed_min
TextHere
Values: TextHere
Default: 0.0
speed_max
TextHere
Values: TextHere
Default: 0.0
start_angle
TextHere
Values: TextHere
Default: 0.0
blend
TextHere
Values: TextHere
Default: normal
opacity
TextHere
Values: TextHere
Default: 1.0

Example

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb