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Welcome to the Virtual Paradise wiki

A publicly editable resource of 212 articles related to the Virtual Paradise platform and friends.

Ground zero of Blizzard world

What is Virtual Paradise?

From the official website: Virtual Paradise is an online virtual universe consisting of several 3D worlds. In each world you can chat with others, create your own buildings and explore the environments built by other users of Virtual Paradise.


Latest client version: 0.3.54Download Now

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Changelog

Versions 0.3.x

Version 0.3.54

August 6 2016

  • Sound support with 2D and 3D sound sources. Supported file formats are Ogg Vorbis, Opus and WAV (PCM only)
  • Camera command (attach camera to named objects)
  • Home key switches to first person camera
  • Fix group objects being assigned to wrong owner 0, making it impossible to use commands with name to refer to objects inside the group
  • Fix incorrect lighting for point lights
  • Fix light positions not updating for lights attached to invisible objects with move/rotate animations
  • Fix live updating of world light settings
  • Fix object editor not working for particle emitter objects on Mac OS X
  • Fix particles rendering up side down
  • Fix possible deadlock (client freezing) in adone trigger handling
  • Fix rotate command not having an implicit infinite wait time when an animation duration is specified (time=)

Version 0.3.53

June 28 2016

  • Object group loading using group command
  • Particle object editor UI (Windows and Linux)
  • Special optimization case for single particle sprite rendering using particle emitters (no vertex buffer updates for every frame necessary)
  • Spot lights

Version 0.3.52

June 12 2016

  • Add links to wiki and bug tracker to help menu
  • Create vertex buffers and textures from background threads with Direct3D 11 renderer when driver reports support, can be disabled with d3d11_concurrent_creates=0 setting
  • Fix crash when loading model list file containing empty lines
  • Fix crashing when world settings are received before renderer is initialized
  • Fix incorrect detection of GL_EXT_gpu_shader4 (for MD5 rendering using OpenGL)
  • Fix only first MD5 vertex weight being used when rendering with OpenGL shaders
  • Fix possible crash in mask bitmap loader
  • Fix world settings not loading properly
  • Mac OS X: Changed world list icons to match Windows/Linux version (and added 2x resolution version for retina displays)
  • Mac OS X: Disable pop-up button below users list if there is no selection
  • Mac OS X: Don't show users list context menu if there is no selection
  • Mac OS X: Fix broken MD5 rendering with Nvidia GPUs
  • Mac OS X: Fix crash after login if v-sync is enabled
  • Mac OS X: Remember username after successful login
  • Mac OS X: Show user ID in users list context menu
  • Mac OS X: Use max_fixed_visibility for visibility menu

Version 0.3.51

May 22 2016

  • Drop down list with auto-completion for model field in object properties (list can be loaded from a file from the right-click menu of the model field)
  • Faster maximum speed for camera rotation
  • Faster running acceleration when CTRL/Option is pressed
  • Fix crash in RWX loader with RWX files that combined many nested clumps and prototypes
  • Fix initial right click on friends list not selecting item (Mac OS X)
  • Fix look up/down/level menu items (Mac OS X)
  • Fix web views not working after a popup window is opened
  • GPU vertex skinning for OpenGL with shaders renderer (renders animated MD5 more efficiently)
  • Improved error messages at login screen (Mac OS X)
  • Live update support for world settings
  • Menu items to change camera mode (Mac OS X)
  • Pointing hand mouse cursor for activatable objects
  • Small performance improvements for MD5 mesh and animation loading
  • Support different mouse cursors for web overlay
  • Support server side univere start world setting
  • Tag support for ambient, diffuse, specular and opacity commands
  • TLS secure connection support
  • World setting skybox_extension to allow using non JPEG textures for skyboxes

Version 0.3.50

March 14 2016

  • Avatar animation with MD5 models
  • Changed walking speed behavior (go back to old behavior using old_walking_speed=1 setting)
  • Compile fewer shaders for OpenGL (duplicate vertex shaders for different light counts)
  • Don't reload world when joining someone in the same world
  • Fix avatar dialog crashing on Mac OS X
  • Fix freeze when loading MD5 animations
  • Fix object not being deleted if server rejects the new object
  • Fix terrain not rendering when a large terrain offset is set in world settings
  • GPU based MD5 animation when using Direct3D 11 renderer
  • Load configuration from "~/Library/Preferences/Virtual Paradise Preferences" on Mac OS X
  • Load fewer shaders for Direct3D 11 (duplicates vertex shaders for different light counts)
  • Position and rotation editing in object properties
  • Read avatar list from YAML file on the object path instead of world settings
  • VP About dialog

Version 0.3.49

January 2 2016

  • Disable GL_ALPHA_TEST in OpenGL renderer when when blending is disabled (potential performance improvement)
  • Fix crash when area gets unloaded while queries were still in progress for that area.
  • Fix delay in closing object properties window on Mac OS X
  • Fix double entries in user list after teleporting on Mac OS X
  • Fix hang on Mac OS X when other users change terrain
  • Fix possible crash or slowdown in MD2 rendering because of NaN values in the currentFrame variable (uninitialized memory).
  • Frame rate counter for Mac OS X
  • Handle Direct3D 11 shader loading errors without crashing
  • Join feature
  • Experimental MD5 model loading and animation
  • Say command
  • Show total number of worlds and users in world list header

Version 0.3.48

October 12 2015

  • Path objects and path command to make objects move along a path
  • Fix sRGB rendering not being detected correctly when using an OpenGL renderer
  • Fix application immediately closing without notice when there is an error during graphics initialization
  • Fix crash when creating a Direct3D 11 device object fails
  • Fix crash when Direct3D 9 initialization fails
  • Fix login error handling for errors other than incorrect password
  • Use a shader with a dynamic light count in Direct3D 11 mode when rendering for more than 8 lights
  • Full resolution rendering on retina Macs
  • Fix mouse look / freelook on secondary monitors (Mac OS X)
  • Easier to select particle emitter objects
  • Made black triangles for particle emitter selection non-solid
  • Fix slowdown in 3rd person camera mode with highly detailed avatars