Move
Move | ||
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Build required | N/A | |
Version required | 0.3.19 |
The move command animates the position of an object.
Usage
move X [Y] [Z] [noloop OR loop] [nosync OR sync] [smooth] [noreset OR reset] [ltm] [wait=] [time=] [offset=]
Arguments
- X Y Z
- The X, Y and Z distance in meters that the object will move (and back from). Movement goes along the world axis, unless Ltm is set. Need to specify at minimum X.
Default: Y is 0.0, Z is 0.0 - Noloop OR Loop
- Continue looping after having moved to (and back) the given distance.
Default: Noloop - Nosync OR Sync
- Make the object appear in the same position for all users by synchronizing its movement with the universe time.
Default: Nosync - Smooth
- Smoothly accelerate and decelerate the movement.
Default: Not applied - Noreset OR Reset
- Move back or reset position after completing half a cycle.
Default: Noreset - Ltm
- Move along the object axis, not the world axis.
Default: Not applied - Wait
- Time in seconds to wait before continuing movement after one half of a cycle.
Values: Decimal numbers greater than 0.0
Default: 0.0 - Time
- Time in seconds for the object to move one half of a full cycle.
Values: Decimal numbers greater than 0.0
Default: 1.0 - Offset
- Offset in seconds to apply to universe time when synchronizing.
Values: Decimal numbers greater than 0.0
Default: 0.0
Example
create move 0 10 0 loop smooth time=5 wait=3
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |