Move

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Revision as of 12:08, 24 July 2018 by Sleepy E (talk | contribs) (Added a page for the move building command)
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Move
Build required N/A
Version required 0.3.19


The move command animates the position of an object.

Usage

   move X [Y] [Z] [noloop OR loop] [nosync OR sync] [smooth] [noreset OR reset] [ltm] [wait=]  [time=]  [offset=]

Arguments

X Y Z
The X, Y and Z distance in meters that the object will move (and back from). Movement goes along the world axis, unless Ltm is set. Need to specify at minimum X.
Default: Y is 0.0, Z is 0.0
Noloop OR Loop
Continue looping after having moved to (and back) the given distance.
Default: Noloop
Nosync OR Sync
Make the object appear in the same position for all users by synchronizing its movement with the universe time.
Default: Nosync
Smooth
Smoothly accelerate and decelerate the movement.
Default: Not applied
Noreset OR Reset
Move back or reset position after completing half a cycle.
Default: Noreset
Ltm
Move along the object axis, not the world axis.
Default: Not applied
Wait
Time in seconds to wait before continuing movement after one half of a cycle.
Values: Decimal numbers greater than 0.0
Default: 0.0
Time
Time in seconds for the object to move one half of a full cycle.
Values: Decimal numbers greater than 0.0
Default: 1.0
Offset
Offset in seconds to apply to universe time when synchronizing.
Values: Decimal numbers greater than 0.0
Default: 0.0

Example

create move 0 10 0 loop smooth time=5 wait=3
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb