Noise: Difference between revisions
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==Arguments== | ==Arguments== | ||
; url : A Uniform Resource Locator, an address on a reachable server. This may also be the filename of the resource which will, by default, retrieve the sound from the object paths /sounds folder | ; url : A Uniform Resource Locator, an address on a reachable server. This may also be the filename of the resource which will, by default, retrieve the sound from the object paths /sounds folder | ||
; radius : Changes the radius that the sound will play in.<br />'''Prerequisites:''' version 0.3.60<br />'''Values:''' Decimal numbers greater than 0.0<br />'''Default:''' 50 | ; radius : Changes the radius that the sound will play in. Radius only applies to .ogg format files.<br />'''Prerequisites:''' version 0.3.60<br />'''Values:''' Decimal numbers greater than 0.0<br />'''Default:''' 50 | ||
; global : This will cause the sound to be played for all users within view of the object, otherwise it will play only for the user who initiated the event. Global is per command, not per trigger. | ; global : This will cause the sound to be played for all users within view of the object, otherwise it will play only for the user who initiated the event. Global is per command, not per trigger. | ||
Latest revision as of 03:46, 14 October 2019
Noise | ||
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Build required | 1 | |
Version required | 0.3.54 |
The noise command plays a sound once in a currently undefined radius
Usage
noise url [radius=] [global]
Arguments
- url
- A Uniform Resource Locator, an address on a reachable server. This may also be the filename of the resource which will, by default, retrieve the sound from the object paths /sounds folder
- radius
- Changes the radius that the sound will play in. Radius only applies to .ogg format files.
Prerequisites: version 0.3.60
Values: Decimal numbers greater than 0.0
Default: 50 - global
- This will cause the sound to be played for all users within view of the object, otherwise it will play only for the user who initiated the event. Global is per command, not per trigger.
Example
create noise sound.wav
- The file sound.wav is retrieved from the object path sounds folder, and played once
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |