Rotate: Difference between revisions
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Preliminary draft; Will expand/improve later. |
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{{feature|1|0.3.19}} | {{feature|1|0.3.19}} | ||
The '''rotate''' command | The '''rotate''' command rotates the object | ||
{{Clear}} | {{Clear}} | ||
Revision as of 21:14, 18 April 2014
Rotate | ||
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Build required | 1 | |
Version required | 0.3.19 |
The rotate command rotates the object
Usage
move [X] [Y] [Z] [time=] [loop] [reset] [sync] [global]
Arguments
- X
- The X position that the object will rotate to
Values: Decimals between positive and negative infinity
Default: N/A - Y
- The Y position that the object will rotate to
Values: Decimals between positive and negative infinity
Default: N/A - Z
- The Z position that the object will rotate to
Values: Decimals between positive and negative infinity
Default: N/A - Time
- Interval/length of the rotate animation effect in seconds
Values: Decimal numbers greater than 0.0
Default: ? - Wait
- Specifies how long a looping rotation waits at either end of its journey, before moving back to the other location.
Default: ? - Loop
Default: Not set- Reset
Default: Not set- Sync
Default: Not set- Name
- As with most other commands, you may choose to specify the name of another object to apply the rotate action to by using the optional name parameter.
Default: Not set
Example
create move 1 8 4 time=6 wait=3
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |