Specular: Difference between revisions

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==Usage==
==Usage==
  '''specular''' ''intensity'' [''shininess'']
  '''specular''' [''intensity''] [''shininess''] ''alpha''


==Arguments==
==Arguments==
;Intensity : The intensity with which direct light will create a specular effect on the object<br>'''Values:''' Decimals greater than 0.0<br>'''Default:''' 1.0
;Intensity : The intensity with which direct light will create a specular effect on the object<br>'''Values:''' Decimals greater than 0.0<br>'''Default:''' 1.0
;Shininess : The rate of falloff of the shine (Lower is more shiny) <br>'''Values:''' Decimals greater than 0.0<br>'''Default:''' 30.0
;Shininess : The rate of falloff of the shine (Lower is more shiny) <br>'''Values:''' Decimals greater than 0.0<br>'''Default:''' 30.0
;Alpha
: Properly applies the specular highlight onto an alpha transparent object: '''Default:''' not enabled


==Example==
==Example==

Revision as of 21:00, 19 November 2018

Specular
Panel with specular highlights (left) and without (right) )
Build required 1
Version required 0.3.9


The specular command sets the specular component of the current surface lighting properties.

Usage

specular [intensity] [shininess] alpha

Arguments

Intensity
The intensity with which direct light will create a specular effect on the object
Values: Decimals greater than 0.0
Default: 1.0
Shininess
The rate of falloff of the shine (Lower is more shiny)
Values: Decimals greater than 0.0
Default: 30.0
Alpha
Properly applies the specular highlight onto an alpha transparent object: Default: not enabled

Example

create specular 1 30;
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb