Ambient: Difference between revisions

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Revision as of 22:17, 12 November 2012

Ambient
Three cubes, with ambient 1.0 (top), 0.5 (middle) and 0.0 (bottom)
Build required 1
Version required 0.3.9


The ambient command sets the ambient component of the current surface lighting properties.

Usage

ambient value

Arguments

value
The intensity with which ambient light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 1.0

Example

create ambient 0.2;

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb