Activate: Difference between revisions

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{{Build}}
{{Build}}
[[Category:Triggers]]
[[Category: Script triggers]]
[[nl:Trigger:Activate]]
[[nl:Trigger:Activate]]

Revision as of 22:19, 12 November 2012

Activate
[[Image:{{{4}}}|center|middle|200x200px]]
{{{5}}}
Build required N/A
Version required N/A


The activate trigger will activate when an object is clicked by the user.

Usage

activate ([command1], [command2], [...]);

Example

activate move 5 6 5, noise water3, light color=blue;

When the object with this code is clicked, it will move the object accordingly, play the sound file water3 once, and emit a blue light.

activate lock owners=1, rotate 7.5 time=2 wait=5 global

When this object is clicked by the citizen AWLD (#1), the object will rotate 90 degrees and back. Otherwise, nothing will happen.

nl:Trigger:Activate
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb