Framerate: Difference between revisions

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{{feature|1|0.3.9|  |Vp_framerate_example.gif|Dog models with framerate 1 (Left), 20 (Middle) and 40 (Right)}}
The '''framerate''' command sets the rate at which an animated object will progress to the next keyframe
The '''framerate''' command sets the rate at which an animated object will progress to the next keyframe
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==Usage==
==Usage==
  framerate ''value''
  '''framerate''' ''speed''


==Arguments==
==Arguments==
;value :The animation speed, expressed as the number of frames per second<br>'''Values:''' Integers greater than 0 <br>'''Default:''' 10
;Speed :The animation speed, expressed as the number of frames per second<br>'''Values:''' Integers greater than 0 <br>'''Default:''' 10


==Example==
==Example==
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[[Category:Action commands]]
[[Category: Script commands]]

Latest revision as of 00:36, 13 November 2012

Framerate
Dog models with framerate 1 (Left), 20 (Middle) and 40 (Right)
Build required 1
Version required 0.3.9


The framerate command sets the rate at which an animated object will progress to the next keyframe

Usage

framerate speed

Arguments

Speed
The animation speed, expressed as the number of frames per second
Values: Integers greater than 0
Default: 10

Example

create framerate 30;

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb