Texture
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Version required | Unknown |
The texture, normalmap and specularmap commands apply a texture map of the specified type to an object.
Usage
texture | normalmap | specularmap url [tag=] [mask=]
texture: Color texture.
normalmap: Tangent space normal map texture. This is a bump mapping rendering technique. Must be used with a texture intended for this purpose for correct results.
specularmap: Specular map texture, the brightness of the texture determines the brightness of the specular reflection. A normal map must be applied for this to be effective.
Arguments
- url
- The name of a texture in the /textures folder on the world's object path, or a URL on a remote server.
- tag
- Applies the texture to a tagged(RWX)/named(OBJ, MD5Mesh) part of the model
- mask
- mask texture name (alpha map). This must be the name of a mask file from the object path.
Examples
create texture stone1
- stone1.jpg from the object path is applied to the entire object
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |