Changelog
Versions 0.2.x
Version 0.2.6
All operating systems:
- Fixed a bug in the vertex buffers that made VP crash on most systems.
- Use ray picking for selecting objects instead of the GL_SELECT render mode, which caused problems with many video cards.
Version 0.2.5
All operating systems:
- Works with new world server.
- Show errors when changing an object fails.
- Objects reset to their original properties when changing an object fails.
- Automatically create object cache folder.
- Use vertex buffer objects when available.
- Fixed crash when DNS lookup for server fails.
Linux(GTK):
- Use system font DejaVu Sans when available.
Version 0.2.4
All operating systems:
- Rotating multiple selected objects now works.
- Some minor memory leaks fixed.
- Object properties don't get overwritten when multiple objects with different properties are selected.
- Build window changes depending on the type of object that's currently selected, but there is only one type at the moment.
Linux(GTK):
- Added working world list.
Mac OS X:
- Sockets now run on the main thread.
- Separate login window instead of login sheet on top of the main window.
- Added DMG installer.
Windows:
- Fixed bug where the background of the chat window was not repainted.
Version 0.2.3
All operating systems:
- Added collision detection.
Linux(GTK):
- GUI is now usable. Moving around, chatting and building work.
- Now works with NVidia graphics drivers.
Mac OS X:
- Added working build window.
Windows:
- Added the possibility to type chat messages while the 3D view is selected.
- New look for tabs window.
- Fixed bug that prevented names from showing up in chat.
- Themed border for chat display.
- Added user id of object owner to the object properties window.
Older versions
Information about older versions is not available.