VP EVENT TELEPORT: Difference between revisions
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{{sdk event page|Teleport|A request for the receiving client to teleport to a location, sent to the client from a {{sdk function| | {{sdk event page|Teleport|A request for the receiving client to teleport to a location, sent to the client from a {{sdk function|teleport_avatar}} method. | ||
|attributes= | |attributes= | ||
{{sdk attribute row|int |avatar_session|Source session ID of the teleport request}} | {{sdk attribute row|int |avatar_session|Source session ID of the teleport request}} | ||
{{sdk attribute row|float |teleport_x | Destination X coordinate}} | {{sdk attribute row|float |teleport_x |Destination X coordinate}} | ||
{{sdk attribute row|float |teleport_y | Destination Y coordinate}} | {{sdk attribute row|float |teleport_y |Destination Y coordinate}} | ||
{{sdk attribute row|float |teleport_z | Destination Z coordinate}} | {{sdk attribute row|float |teleport_z |Destination Z coordinate}} | ||
{{sdk attribute row|float |teleport_pitch| Destination pitch rotation}} | {{sdk attribute row|float |teleport_pitch|Destination pitch rotation}} | ||
{{sdk attribute row|float |teleport_yaw | Destination yaw rotation}} | {{sdk attribute row|float |teleport_yaw |Destination yaw rotation}} | ||
{{sdk attribute row|string|teleport_world| Destination world}} | {{sdk attribute row|string|teleport_world|Destination world}} | ||
|behavior= | |behavior= | ||
* If {{sdk attribute | * If {{sdk attribute|teleport_world}} is a blank string, it should be assumed that the client use its current world | ||
* This event is only broadcasted to the target session; no other sessions will see it | * This event is only broadcasted to the target session; no other sessions will see it | ||
* The teleport is not enforced by the server; the client may ignore the event | * The teleport is not enforced by the server; the client may ignore the event | ||
|examples= | |examples= | ||
{{ | :''This is a minimal program example which contains no error checking'' | ||
<syntaxhighlight lang="c"> | |||
#include <vpsdk/VP.h> | |||
#include <stdio.h> | |||
#include <stdlib.h> | |||
#define Username "User" | |||
#define Password "1234" | |||
#define World "VP-Build" | |||
VPInstance sdk; | |||
void handle_event_teleport(VPInstance sdk) | |||
{ | |||
// Only teleports to given coordinates and rotation, not world | |||
// To teleport, we need to set our MY_* attributes to given teleport | |||
// attributes and change state | |||
vp_float_set(sdk, VP_MY_X, vp_float(sdk, VP_TELEPORT_X)); | |||
vp_float_set(sdk, VP_MY_Y, vp_float(sdk, VP_TELEPORT_Y)); | |||
vp_float_set(sdk, VP_MY_Z, vp_float(sdk, VP_TELEPORT_Z)); | |||
vp_float_set(sdk, VP_MY_PITCH, vp_float(sdk, VP_TELEPORT_PITCH)); | |||
vp_float_set(sdk, VP_MY_YAW, vp_float(sdk, VP_TELEPORT_YAW)); | |||
vp_state_change(sdk); | |||
} | |||
int main(int argc, const char* argv[]) | |||
{ | |||
vp_init(VPSDK_VERSION); | |||
sdk = vp_create(); | |||
vp_connect_universe(sdk, "universe.virtualparadise.org", 57000); | |||
vp_login(sdk, Username, Password, "VPBot"); | |||
vp_enter(sdk, World); | |||
vp_state_change(sdk); | |||
vp_event_set(sdk, VP_EVENT_TELEPORT, handle_event_teleport); | |||
while(vp_wait(sdk, 1000) == 0){} | |||
return 0; | |||
} | |||
</syntaxhighlight> | |||
|seealso= | |seealso= | ||
}} | }} |
Latest revision as of 08:45, 22 July 2018
Event set and handler snippet
vp_event_set(instance, VP_EVENT_TELEPORT, event_teleport);
void event_teleport(VPInstance instance) { }
A request for the receiving client to teleport to a location, sent to the client from a vp_teleport_avatar()
method.
Attributes
Attribute | Usage | |
---|---|---|
VP_AVATAR_SESSION | Source session ID of the teleport request | |
VP_TELEPORT_X | Destination X coordinate | |
VP_TELEPORT_Y | Destination Y coordinate | |
VP_TELEPORT_Z | Destination Z coordinate | |
VP_TELEPORT_PITCH | Destination pitch rotation | |
VP_TELEPORT_YAW | Destination yaw rotation | |
VP_TELEPORT_WORLD | Destination world |
Behavior
- If
VP_TELEPORT_WORLD
is a blank string, it should be assumed that the client use its current world - This event is only broadcasted to the target session; no other sessions will see it
- The teleport is not enforced by the server; the client may ignore the event
Examples
- This is a minimal program example which contains no error checking
#include <vpsdk/VP.h>
#include <stdio.h>
#include <stdlib.h>
#define Username "User"
#define Password "1234"
#define World "VP-Build"
VPInstance sdk;
void handle_event_teleport(VPInstance sdk)
{
// Only teleports to given coordinates and rotation, not world
// To teleport, we need to set our MY_* attributes to given teleport
// attributes and change state
vp_float_set(sdk, VP_MY_X, vp_float(sdk, VP_TELEPORT_X));
vp_float_set(sdk, VP_MY_Y, vp_float(sdk, VP_TELEPORT_Y));
vp_float_set(sdk, VP_MY_Z, vp_float(sdk, VP_TELEPORT_Z));
vp_float_set(sdk, VP_MY_PITCH, vp_float(sdk, VP_TELEPORT_PITCH));
vp_float_set(sdk, VP_MY_YAW, vp_float(sdk, VP_TELEPORT_YAW));
vp_state_change(sdk);
}
int main(int argc, const char* argv[])
{
vp_init(VPSDK_VERSION);
sdk = vp_create();
vp_connect_universe(sdk, "universe.virtualparadise.org", 57000);
vp_login(sdk, Username, Password, "VPBot");
vp_enter(sdk, World);
vp_state_change(sdk);
vp_event_set(sdk, VP_EVENT_TELEPORT, handle_event_teleport);
while(vp_wait(sdk, 1000) == 0){}
return 0;
}