VP_EVENT_TELEPORT
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Event set and handler snippet
vp_event_set(instance, VP_EVENT_TELEPORT, event_teleport);
void event_teleport(VPInstance instance) { }
A request for the receiving client to teleport to a location, sent to the client from a vp_teleport_avatar()
method.
Attributes
Attribute | Usage | |
---|---|---|
VP_AVATAR_SESSION | Source session ID of the teleport request | |
VP_TELEPORT_X | Destination X coordinate | |
VP_TELEPORT_Y | Destination Y coordinate | |
VP_TELEPORT_Z | Destination Z coordinate | |
VP_TELEPORT_PITCH | Destination pitch rotation | |
VP_TELEPORT_YAW | Destination yaw rotation | |
VP_TELEPORT_WORLD | Destination world |
Behavior
- If
VP_TELEPORT_WORLD
is a blank string, it should be assumed that the client use its current world - This event is only broadcasted to the target session; no other sessions will see it
- The teleport is not enforced by the server; the client may ignore the event
Examples
- This is a minimal program example which contains no error checking
#include <vpsdk/VP.h>
#include <stdio.h>
#include <stdlib.h>
#define Username "User"
#define Password "1234"
#define World "VP-Build"
VPInstance sdk;
void handle_event_teleport(VPInstance sdk)
{
// Only teleports to given coordinates and rotation, not world
// To teleport, we need to set our MY_* attributes to given teleport
// attributes and change state
vp_float_set(sdk, VP_MY_X, vp_float(sdk, VP_TELEPORT_X));
vp_float_set(sdk, VP_MY_Y, vp_float(sdk, VP_TELEPORT_Y));
vp_float_set(sdk, VP_MY_Z, vp_float(sdk, VP_TELEPORT_Z));
vp_float_set(sdk, VP_MY_PITCH, vp_float(sdk, VP_TELEPORT_PITCH));
vp_float_set(sdk, VP_MY_YAW, vp_float(sdk, VP_TELEPORT_YAW));
vp_state_change(sdk);
}
int main(int argc, const char* argv[])
{
vp_init(VPSDK_VERSION);
sdk = vp_create();
vp_connect_universe(sdk, "universe.virtualparadise.org", 57000);
vp_login(sdk, Username, Password, "VPBot");
vp_enter(sdk, World);
vp_state_change(sdk);
vp_event_set(sdk, VP_EVENT_TELEPORT, handle_event_teleport);
while(vp_wait(sdk, 1000) == 0){}
return 0;
}