VP_EVENT_AVATAR_DELETE
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Event set and handler snippet
vp_event_set(instance, VP_EVENT_AVATAR_DELETE, event_avatar_delete);
void event_avatar_delete(VPInstance instance) { }
Received when a client leaves the currently connected world
Attributes
Attribute | Usage | |
---|---|---|
VP_AVATAR_SESSION | Session ID of leaving client | |
VP_AVATAR_NAME | Name of leaving client |
Behavior
Contrary to VP_EVENT_AVATAR_ADD
's behavior when entering a world, this event is not fired for every client in the world if:
- The world is changed with
vp_enter()
or left withvp_leave()
- There is an unexpected disconnection from the world or universe server
- The instance is destroyed with
vp_destroy()
Caveats
Due to the above behavior, bots that are keeping track of clients through a list along with VP_EVENT_AVATAR_ADD
and VP_EVENT_AVATAR_DELETE
should clear it if any of the above occur. Otherwise, the bot's list may become out-of-sync with the server's list. For example:
- Bot enters the world
- Client A enters the world; Bot adds it to internal list
- Client B enters the world; Bot adds it to internal list
- Bot unexpectedly disconnects from the world
- Client A leaves the world
- Bot reconnects to the world
- Bot sees Client B "enter" again and adds it to internal list
- Bot's list now consists of: Client A, Client B, Client B
Examples
- This event has no usage examples; please add at least one to this page