Specular: Difference between revisions

From Virtual Paradise Wiki
Jump to navigation Jump to search
(Added the "alpha" tag and description)
Tag: visualeditor
m (formatting)
Tag: visualeditor
 
Line 10: Line 10:
;Shininess : The rate of falloff of the shine (Lower is more shiny) <br>'''Values:''' Decimals greater than 0.0<br>'''Default:''' 30.0
;Shininess : The rate of falloff of the shine (Lower is more shiny) <br>'''Values:''' Decimals greater than 0.0<br>'''Default:''' 30.0
;Alpha
;Alpha
: Properly applies the specular highlight onto an alpha transparent object: '''Default:''' not enabled
: Properly applies the specular highlight onto an alpha transparent object  
: '''Default:''' not enabled


==Example==
==Example==

Latest revision as of 21:01, 19 November 2018

Specular
Vp specular example.png
Panel with specular highlights (left) and without (right) )
Build required 1
Version required 0.3.9


The specular command sets the specular component of the current surface lighting properties.

Usage

specular [intensity] [shininess] alpha

Arguments

Intensity
The intensity with which direct light will create a specular effect on the object
Values: Decimals greater than 0.0
Default: 1.0
Shininess
The rate of falloff of the shine (Lower is more shiny)
Values: Decimals greater than 0.0
Default: 30.0
Alpha
Properly applies the specular highlight onto an alpha transparent object
Default: not enabled

Example

create specular 1 30;
Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb