Framerate: Difference between revisions

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==Arguments==
==Arguments==
;value :The animation speed, expressed as the number of frames per second<br>'''Values:''' Decimals greater than 0.0 <br>'''Default:''' 1.0
;value :The animation speed, expressed as the number of frames per second<br>'''Values:''' Integers greater than 0 <br>'''Default:''' 10


==Example==
==Example==

Revision as of 02:01, 12 November 2012

Framerate
Build required 1
Version required 0.3.9


The framerate command sets the rate at which an animated object will progress to the next keyframe

Usage

framerate value

Arguments

value
The animation speed, expressed as the number of frames per second
Values: Integers greater than 0
Default: 10

Example

create framerate 30;

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb