Ambient: Difference between revisions

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{{feature|1|0.3.9|  |Vp_ambient_example.png|Two cubes, with ambient 0.2 (top) and ambient 1.0 (bottom)}}
{{feature|1|0.3.9|  |Vp_ambient_example.png|Three cubes, with ambient 1.0 (top), ambient 0.5 (middle) and ambient 0.0 (bottom) }}
The '''ambient''' command sets the ambient component of the current surface lighting properties.
The '''ambient''' command sets the ambient component of the current surface lighting properties.
{{Clear}}
{{Clear}}

Revision as of 01:33, 12 November 2012

Ambient
Vp ambient example.png
Three cubes, with ambient 1.0 (top), ambient 0.5 (middle) and ambient 0.0 (bottom)
Build required 1
Version required 0.3.9


The ambient command sets the ambient component of the current surface lighting properties.

Usage

ambient value

Arguments

value
The intensity with which ambient light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 1.0

Example

create ambient 0.2;

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb