Activate
| Activate | ||
|---|---|---|
| [[Image:{{{4}}}|center|middle|200x200px]] | ||
| {{{5}}} | ||
| Build required | N/A | |
| Version required | N/A | |
The activate trigger will activate when an object is clicked by the user.
Usage
activate ([command1], [command2], [...]);
Example
activate move 5 6 5, noise water3, light color=blue;
When the object with this code is clicked, it will move the object accordingly, play the sound file water3 once, and emit a blue light.
activate lock owners=1, rotate 7.5 time=2 wait=5 global
When this object is clicked by the citizen AWLD (#1), the object will rotate 90 degrees and back. Otherwise, nothing will happen.
nl:Trigger:Activate|
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Triggers: |
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Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |