Ambient

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Revision as of 16:24, 26 July 2018 by Sleepy E (talk | contribs) (Added name and global arguments)
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Ambient
Three cubes, with ambient 1.0 (top), 0.5 (middle) and 0.0 (bottom)
Build required 1
Version required 0.3.9


The ambient command sets the ambient component of the current surface lighting properties.

Usage

ambient intensity [name=] [global]

Arguments

Intensity
The intensity with which ambient light will effect the object
Values: Decimals between 0.0 and 1.0
Default: 1.0
Name
The name of the object(s) to initiate the command on (see Name for more information)
Default: Current object only
Global
If set, this will cause a trigger (e.g. activate, adone) to initiate this command for all users have the object in view. Otherwise, the command will be initiated only for the user who activates the trigger
Default: Not set

Example

create ambient 0.2;

Ambient light will have little effect on this object.

Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb