Rotate
Rotate | ||
---|---|---|
[[Image:{{{4}}}|center|middle|200x200px]] | ||
{{{5}}} | ||
Build required | 1 | |
Version required | 0.3.19 |
The rotate command rotates the object
Usage
move [X] [Y] [Z] [time=] [loop] [reset] [sync] [global]
Arguments
- X
- The X position that the object will rotate to
Values: Decimals between positive and negative infinity
Default: N/A - Y
- The Y position that the object will rotate to
Values: Decimals between positive and negative infinity
Default: N/A - Z
- The Z position that the object will rotate to
Values: Decimals between positive and negative infinity
Default: N/A - Time
- Interval/length of the rotate animation effect in seconds
Values: Decimal numbers greater than 0.0
Default: ? - Wait
- Specifies how long a looping rotation waits at either end of its journey, before moving back to the other location.
Default: ? - Loop
Default: Not set- Reset
Default: Not set- Sync
Default: Not set- Name
- As with most other commands, you may choose to specify the name of another object to apply the rotate action to by using the optional name parameter.
Default: Not set
Example
create move 1 8 4 time=6 wait=3
|
|
Triggers: |
|
Commands: |
Animate • Animation • Ambient • Camera • Color • Diffuse • Frame • Framerate • Group • Light • Move • Name • Noise • Normalmap • Opacity • Path • Picture • Rotate • Say • Shear • Scale • Sign • Solid • Sound • Specular • Specularmap • Teleport • Teleportx • Teleportxyz • Texture • Url • Visible • Web |