Building: Difference between revisions
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== Supported mesh file formats == | == Supported mesh file formats == | ||
* RenderWare (.RWX) | * RenderWare (.RWX) | ||
* Wavefront OBJ (.OBJ) | |||
* Quake MD2 (.MD2) | * Quake MD2 (.MD2) | ||
* Quake MD3 (.MD3) | * Quake MD3 (.MD3) |
Revision as of 14:56, 1 February 2017
Virtual Paradise has a built-in object building system. It allows users to build their own objects within virtual worlds.
Supported mesh file formats
- RenderWare (.RWX)
- Wavefront OBJ (.OBJ)
- Quake MD2 (.MD2)
- Quake MD3 (.MD3)
Supported texture file formats
- JPEG
- PNG
- GIF
- BMP for masks
- Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues.
Supported audio file formats
- RIFF bitstream format (.WAV) (MS & IBM)
- Ogg Vorbis (.OGG)
- Opus (.Opus) (Xiph)
- Implemented using the open source OpenAL standard (https://www.openal.org/)