Light: Difference between revisions

From Virtual Paradise Wiki
Jump to navigation Jump to search
Light command
 
GSK (talk | contribs)
No edit summary
 
Line 4: Line 4:


==Usage==
==Usage==
     '''light''' [''color=''] [''radius=''] [''brightness=''] [''fx=''] [''time=''] [''maxdist='']
     '''light''' [''color=''] [''radius=''] [''brightness=''] [''fx=''] [''time=''] [''maxdist=''] [''angle=''] [''type='']
==Arguments==  
==Arguments==  
; Color : The light color<br>'''Values:''' Color Names, Hexadecimal colors<br>'''Default:''' White
; Color : The light color<br>'''Values:''' Color Names, Hexadecimal colors<br>'''Default:''' White
Line 12: Line 12:
; Time : Interval/length of the light animation effect in seconds<br>'''Values:''' Decimal numbers greater than 0.0<br>'''Default:''' 1.0
; Time : Interval/length of the light animation effect in seconds<br>'''Values:''' Decimal numbers greater than 0.0<br>'''Default:''' 1.0
; Maxdist : Maximum distance in meters at which the light will be visible<br>'''Values:''' Decimal numbers greater than 0.0<br>'''Default:''' 1000.0
; Maxdist : Maximum distance in meters at which the light will be visible<br>'''Values:''' Decimal numbers greater than 0.0<br>'''Default:''' 1000.0
; Type : Changes the type of light.<br />'''Values:''' spot<br />'''Default:''' Not set
; Angle : Changes the amount of light emitted.<br />'''Prerequisites:''' Spot type<br />'''Values:''' Decimal numbers greater than 0.0<br />'''Default:''' 45


==Example==
==Example==

Latest revision as of 18:44, 27 January 2017

Light
[[Image:{{{4}}}|center|middle|200x200px]]
{{{5}}}
Build required 1
Version required 0.3.20


The light command creates a light source attached to the object

Usage

   light [color=] [radius=] [brightness=] [fx=] [time=] [maxdist=] [angle=] [type=]

Arguments

Color
The light color
Values: Color Names, Hexadecimal colors
Default: White
Radius
The radius of the light in meters
Values: Decimal numbers greater than 0.0
Default: 10.0
Brightness
Light brightness, internally the color values are multiplied by this value
Values: Decimal numbers greater than 0.0
Default: 0.5
Fx
Light animation effect
Values: blink, fadein, fadeout, fire, pulse, rainbow
Default: Not set
Time
Interval/length of the light animation effect in seconds
Values: Decimal numbers greater than 0.0
Default: 1.0
Maxdist
Maximum distance in meters at which the light will be visible
Values: Decimal numbers greater than 0.0
Default: 1000.0
Type
Changes the type of light.
Values: spot
Default: Not set
Angle
Changes the amount of light emitted.
Prerequisites: Spot type
Values: Decimal numbers greater than 0.0
Default: 45

Example

create light brightness=1 color=gold


Object Scripting

Triggers:

ActivateAdoneBumpBumpendCreate

Commands:

AnimateAnimationAmbientCameraColorDiffuseFrameFramerateGroupLightMoveNameNoiseNormalmapOpacityPathPictureRotateSayShearScaleSignSolidSoundSpecularSpecularmapTeleportTeleportxTeleportxyzTextureUrlVisibleWeb