Getting started: Difference between revisions

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=== Linux ===
=== Linux ===
==== Ubuntu Linux ====
Virtual Paradise is currently distributed via AppImage only. In order to install VP on Linux, you must mark the AppImage as executable and then simply open the file as normal. If you want to provide greater integration into your desktop environment, use AppImageLauncher.
To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install.
 
== Settings ==
== Settings ==
:<div class="boilerplate" id="stub">''See also: [[Settings]].''</div>
:<div class="boilerplate" id="stub">''See also: [[Settings]].''</div>

Latest revision as of 16:49, 21 May 2023

Registering

To log in to Virtual Paradise you need an account, you can register for an account on the sign up page. Before you can log in, you will need to confirm your e-mail address by clicking the link that is sent to you after signing up.

Download the program

Go to the download page and download a version of the program for your operating system.

Installing

Windows

Use the downloaded file to install. After installation you can start Virtual Paradise from the start menu.

Mac OS X

Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder.

Linux

Virtual Paradise is currently distributed via AppImage only. In order to install VP on Linux, you must mark the AppImage as executable and then simply open the file as normal. If you want to provide greater integration into your desktop environment, use AppImageLauncher.

Settings

See also: Settings.

Graphics Modes

OpenGL fixed function mode

VP makes use of the following OpenGL extensions:

  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_map_buffer_range
  • GL_ARB_multisample
  • GL_ARB_texture_compression
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_vertex_buffer_object (always required)
  • GL_EXT_bgra
  • GL_EXT_separate_specular_color
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_filter_anisotropic

Some of the extensions are not required under all circumstances, this mostly depends on what settings are used.

OpenGL pixel shader mode

Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer)

Direct3D 9 mode

Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware.

Direct3D 11 mode

Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3.