Building: Difference between revisions

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Virtual Paradise has a built-in object building system. It allows users to build their own objects within virtual worlds.
Virtual Paradise has a built-in object building system. It allows users to build their own objects within virtual worlds.
* [[:Category:Script_triggers | Script triggers]]
* [[List_of_action_commands | Script commands]]


== Supported mesh file formats ==
== Supported mesh file formats ==
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* Wavefront OBJ (.OBJ)
* Wavefront OBJ (.OBJ)
* Quake MD2 (.MD2)
* Quake MD2 (.MD2)
* Quake MD3 (.MD3)
* idTech 4 MD5 (.md5mesh and .md5anim)


== Supported texture file formats ==
== Supported texture file formats ==
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* PNG
* PNG
* GIF
* GIF
* BMP for masks
* DDS in DXT1, DXT3 or DXT5 format. May also be stored as a gzipped file with extension .dds.gz
* Zipped BMP files for masks (alpha maps)
* Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues.
* Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues.


== Supported audio file formats ==
== Supported audio file formats ==
* RIFF bitstream format (.WAV) (MS & IBM)
* WAV / Waveform Audio Format (.WAV, 8-bit and 16-bit LPCM mono and stereo are supported) (MS & IBM)
* Ogg Vorbis (.OGG)
* Ogg Vorbis (.OGG)
* Opus (.Opus) (Xiph)
* Opus (.Opus) (Xiph)
* Implemented using the open source OpenAL standard (https://www.openal.org/)
* MP3
 
== See Also ==
* [[:Category:Script_triggers | Script triggers]]
* [[List_of_action_commands | Script commands]]


[[Category: Building]]
[[Category: Building]]

Latest revision as of 11:11, 21 April 2018

Virtual Paradise has a built-in object building system. It allows users to build their own objects within virtual worlds.

Supported mesh file formats

  • RenderWare (.RWX)
  • Wavefront OBJ (.OBJ)
  • Quake MD2 (.MD2)
  • idTech 4 MD5 (.md5mesh and .md5anim)

Supported texture file formats

  • JPEG
  • PNG
  • GIF
  • DDS in DXT1, DXT3 or DXT5 format. May also be stored as a gzipped file with extension .dds.gz
  • Zipped BMP files for masks (alpha maps)
  • Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues.

Supported audio file formats

  • WAV / Waveform Audio Format (.WAV, 8-bit and 16-bit LPCM mono and stereo are supported) (MS & IBM)
  • Ogg Vorbis (.OGG)
  • Opus (.Opus) (Xiph)
  • MP3

See Also