Building: Difference between revisions
Jump to navigation
Jump to search
m →Supported mesh file formats: MD3 format added to the list |
added audio |
||
Line 15: | Line 15: | ||
* BMP for masks | * BMP for masks | ||
* Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues. | * Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues. | ||
== Supported audio file formats == | |||
* RIFF bitstream format (.WAV) (MS & IBM) | |||
* Ogg Vorbis (.OGG) | |||
* Opus (.Opus) (Xiph) | |||
* Implemented using the open source OpenAL standard (https://www.openal.org/) | |||
[[Category: Building]] | [[Category: Building]] |
Revision as of 23:34, 12 August 2016
Virtual Paradise has a built-in object building system. It allows users to build their own objects within virtual worlds.
Supported mesh file formats
- RenderWare (.RWX)
- Quake MD2 (.MD2)
- Quake MD3 (.MD3)
Supported texture file formats
- JPEG
- PNG
- GIF
- BMP for masks
- Other file formats depending on operating system, use of these other formats is not recommended because of possible compatibility issues.
Supported audio file formats
- RIFF bitstream format (.WAV) (MS & IBM)
- Ogg Vorbis (.OGG)
- Opus (.Opus) (Xiph)
- Implemented using the open source OpenAL standard (https://www.openal.org/)