Getting started: Difference between revisions
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To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install. | To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install. | ||
== Settings == | == Settings == | ||
:<div class="boilerplate" id="stub">''See also: [[Settings]].''</div> | |||
=== Graphics Modes === | === Graphics Modes === | ||
==== OpenGL fixed function mode ==== | ==== OpenGL fixed function mode ==== |
Revision as of 06:51, 29 May 2013
Registering
To log in to Virtual Paradise you need an account, you can register for an account on the sign up page. Accounts are still added manually so it may take some time before your account is activated, please do not sign up multiple times.
Download the program
Go to the download page and download a version of the program for your operating system.
Installing
Windows
Unzip the installation file. The program can be started by opening VirtualParadise.exe.
Mac OS X
Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder.
Linux
Ubuntu Linux
To install Virtual Paradise on Ubuntu Linux, open the package file from the download page with the package manager click install.
Settings
- See also: Settings.
Graphics Modes
OpenGL fixed function mode
VP makes use of the following OpenGL extensions:
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_texture_compression
- GL_ARB_texture_non_power_of_two
- GL_ARB_vertex_buffer_object (always required)
- GL_EXT_bgra
- GL_EXT_separate_specular_color
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_lod_bias
- GL_EXT_texture_filter_anisotropic
Some of the extensions are not required under all circumstances, this mostly depends on what settings are used.
OpenGL pixel shader mode
Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer)
Direct3D 9 mode
Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware.
Direct3D 11 mode
Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3.