Getting started: Difference between revisions
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== Registering == | == Registering == | ||
To log in to Virtual Paradise you need an account, you can register for an account on the [http://www.virtualparadise.org/ | To log in to Virtual Paradise you need an account, you can register for an account on the [http://www.virtualparadise.org/Signup sign up page]. Before you can log in, you will need to confirm your e-mail address by clicking the link that is sent to you after signing up. | ||
== Download the program == | == Download the program == | ||
Go to the [http://www.virtualparadise.org/ | Go to the [http://www.virtualparadise.org/Download download page] and download a version of the program for your operating system. | ||
== Installing == | == Installing == | ||
=== Windows === | === Windows === | ||
Use the downloaded file to install. After installation you can start Virtual Paradise from the start menu. | |||
=== Mac OS X === | === Mac OS X === | ||
Mac OS X | Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder. | ||
=== Linux === | === Linux === | ||
==== | Virtual Paradise is currently distributed via AppImage only. In order to install VP on Linux, you must mark the AppImage as executable and then simply open the file as normal. If you want to provide greater integration into your desktop environment, use AppImageLauncher. | ||
== Settings == | |||
:<div class="boilerplate" id="stub">''See also: [[Settings]].''</div> | |||
=== Graphics Modes === | |||
==== OpenGL fixed function mode ==== | |||
VP makes use of the following OpenGL extensions: | |||
* GL_ARB_framebuffer_object | |||
* GL_ARB_framebuffer_sRGB | |||
* GL_ARB_map_buffer_range | |||
* GL_ARB_multisample | |||
* GL_ARB_texture_compression | |||
* GL_ARB_texture_non_power_of_two | |||
* GL_ARB_vertex_buffer_object (always required) | |||
* GL_EXT_bgra | |||
* GL_EXT_separate_specular_color | |||
* GL_EXT_texture_edge_clamp | |||
* GL_EXT_texture_compression_s3tc | |||
* GL_EXT_texture_lod_bias | |||
* GL_EXT_texture_filter_anisotropic | |||
Some of the extensions are not required under all circumstances, this mostly depends on what settings are used. | |||
==== OpenGL pixel shader mode ==== | |||
Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer) | |||
==== Direct3D 9 mode ==== | |||
Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware. | |||
==== Direct3D 11 mode ==== | |||
Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3. |
Latest revision as of 16:49, 21 May 2023
Registering
To log in to Virtual Paradise you need an account, you can register for an account on the sign up page. Before you can log in, you will need to confirm your e-mail address by clicking the link that is sent to you after signing up.
Download the program
Go to the download page and download a version of the program for your operating system.
Installing
Windows
Use the downloaded file to install. After installation you can start Virtual Paradise from the start menu.
Mac OS X
Virtual Paradise can be installed on Mac OS X by opening the disk image and dragging the Virtual Paradise application to the Applications folder.
Linux
Virtual Paradise is currently distributed via AppImage only. In order to install VP on Linux, you must mark the AppImage as executable and then simply open the file as normal. If you want to provide greater integration into your desktop environment, use AppImageLauncher.
Settings
- See also: Settings.
Graphics Modes
OpenGL fixed function mode
VP makes use of the following OpenGL extensions:
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_texture_compression
- GL_ARB_texture_non_power_of_two
- GL_ARB_vertex_buffer_object (always required)
- GL_EXT_bgra
- GL_EXT_separate_specular_color
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_lod_bias
- GL_EXT_texture_filter_anisotropic
Some of the extensions are not required under all circumstances, this mostly depends on what settings are used.
OpenGL pixel shader mode
Requires more extensions and probably a GPU supporting shader model 3 (like an NVIDIA Geforce 6200 or newer)
Direct3D 9 mode
Requires Windows 2000 or later and DirectX 9 installed. In this mode VP only uses the fixed function pipeline at the moment. This means it can run on old hardware.
Direct3D 11 mode
Requires Windows Vista or later with DirectX 11 installed and a GPU supporting at least shader model 3.