List of world settings

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Revision as of 21:12, 1 November 2017 by GSK (talk | contribs)
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Key Type Default Value Description
allow_debug_menu boolean 1 If true, allows the debug menu to be used
allow_flying boolean 1 If true, allows the user to fly up and down by using the + and - keys.
allow_passthrough boolean 1 If true, allows the user to move through objects by holding the shift key
avatars_file string avatars The name of the avatars list YAML file on the object path, with the default value the file will be loaded from avatars/avatars.yml, this allows the same object path to be used with multiple different avatar list configurations
entry_point decimal 0 0 0 0 Defines the entry point, in coordinates (X Y Z Yaw), for a world.
farplane decimal 40.0
fog_begin decimal 0.0 The distance at which fog starts (only applies to linear fog mode)
fog_color color FFFFFF
fog_density decimal 0.0 Fog density (only applies to exponential fog modes)
fog_end decimal 0.0 The distance at which fog ends (only applies to linear fog mode)
fog_mode string none Valid values are: none, linear, exp/exponential, exp2/exponential2 (exponential squared)
fov decimal 50 Field of view in degrees
ground string ground (or empty if terrain is enabled) Model name for the world "ground" object, a base object that is always rendered regardless of the user's distance from it
groundrepeats boolean 0 Center the ground object at the nearest point on a 30m grid
nearplane decimal 0.03 Near plane distance in decameters
objectpassword string Password for extracting password-protected ZIP files from the object path
objectpath string http://objects.virtualparadise.org/vpbuild/ Base URL of the object path (should include the trailing slash)
override_visibility decimal Force a fixed visibility value (specified in decameters, the visibility menu in the user's client will be disabled)
recommended_light_count decimal 0 If set, displays a warning in chat if the maximum light count in settings is not set to the world's recommended value.
recommended_per_pixel_lighting boolean 0 If true, displays a warning in chat if the user's graphical renderer in settings is not set to one that supports per-pixel lighting.
run_speed decimal 2.4 If set, changes the speed at which users run.
sky boolean 0 Enable gradient sky
sky_color1 vector4 1 1 1 1 Sky color 1 (RGBA)
sky_color2 vector4 1 1 1 1 Sky color 2 (RGBA)
sky_color3 vector4 1 1 1 1 Sky color 3 (RGBA)
sky_color4 vector4 1 1 1 1 Sky color 4 (RGBA)
sky_clouds1 string Texture file name for cloud layer 1
sky_clouds1_color vector4 1 1 1 0 Cloud layer 1 color (RGBA)
sky_clouds1_scale vector2 1 1 Texture coordinate scaling for cloud layer 1
sky_clouds1_velocity vector2 0 0 Movement of cloud layer 1
sky_clouds2 string Texture file name for cloud layer 2
sky_clouds2_color vector4 1 1 1 0 Cloud layer 1 color (RGBA)
sky_clouds2_scale vector2 1 1 Texture coordinate scaling for cloud layer 2
sky_clouds2_velocity vector2 0 0 Movement of cloud layer 2
sky_srgb_colors boolean 1 0: Sky colors are in linear color space

1: Sky colors are in sRGB color space

skybox string Base name of a set of skybox textures. A direction and a file extension is added to the file names for each of the skybox textures (_fr, _lf, _bk, _rt, _up or _bt). The files are downloaded from the textures folder of the world object path.
skybox_extension string jpg
skybox_swaplr boolean 0 If true, swap the _lf and _rt skybox faces
terrain boolean 0 Terrain
terrainoffset decimal -0.02
terrainscale decimal 1.0
walk_speed decimal 0.3 If set, changes the speed at which users walk.
web_overlay string URL to a web page to be displayed on top of the 3D scene. The web page should have a transparent background so the 3D scene can still be seen
welcome string Welcome to <world>, <name>! World welcome message
worldlight_ambient vector3 1.0 1.0 1.0
worldlight_diffuse vector3 1.0 1.0 1.0
worldlight_position vector3 0.4 1.0 -0.8
worldlight_specular vector3 1.0 1.0 1.0
worldlight_srgb_colors boolean 1 If true and if the user has sRGB rendering enabled in their client the world light settings (ambient, diffuse and specular) will be converted to linear color space before being used