vp_object_add
Method call snippet
vp_object_add(instance);
Build a new object.
Parameters
These are the parameters that this method requires:
Parameter | Usage |
---|---|
VPInstance instance |
Pointer to the instance this method call is intended for |
Used attributes
This method uses data set in these attributes when called:
Attribute | Usage | |
---|---|---|
VP_OBJECT_TYPE | Type of object (0 - 3D Model, 2 - Particle emitter, 3 - Path object) | |
VP_OBJECT_X | X coordinate | |
VP_OBJECT_Y | Y coordinate | |
VP_OBJECT_Z | Z coordinate | |
VP_OBJECT_ROTATION_X | Rotation X axis | |
VP_OBJECT_ROTATION_Y | Rotation Y axis | |
VP_OBJECT_ROTATION_Z | Rotation Z axis | |
VP_OBJECT_ROTATION_ANGLE | Rotation angle in radians | |
VP_OBJECT_YAW | Yaw angle in degrees (these are used instead of X,Y,Z axis when rotation angle is set to INFINITY) | |
VP_OBJECT_PITCH | Pitch angle in degrees | |
VP_OBJECT_ROLL | Roll angle in degrees | |
VP_OBJECT_MODEL | Model | |
VP_OBJECT_ACTION | Action | |
VP_OBJECT_DESCRIPTION | Description | |
VP_OBJECT_DATA | Data |
Returns
This method returns a return code integer, which indicates whether the call was successful or errored for any reason:
Return code | Cause |
---|---|
VP_RC_SUCCESS |
Successful call (for methods that have a registered callback, it only means the request has been sent) |
VP_RC_NOT_IN_WORLD |
Bot is not currently in a world |
The following attributes will be returned in VP_CALLBACK_OBJECT_ADD
if the operation was successful:
Attribute | Usage | Also returned for |
---|---|---|
VP_OBJECT_ID | Object id that was assigned to the new object |
Behavior
- Upon successful creation of an object,
VP_EVENT_OBJECT
is triggered for those who have subscribed to it.
Examples
Build a street1.rwx object at 0X 0Y 0Z.
void handle_object_add(VPInstance sdk, int rc, int ref)
{
if (rc)
printf("Couldn't build object (reason %d)\n", rc);
else
printf("Object built successfully!\n");
}
int main(int argc, const char* argv[])
{
//...
vp_callback_set(sdk, VP_CALLBACK_OBJECT_ADD, handle_object_add);
vp_int_set(sdk, VP_OBJECT_TYPE, 0); // 3D Model
vp_float_set(sdk, VP_OBJECT_X, 0.0);
vp_float_set(sdk, VP_OBJECT_Y, 0.0);
vp_float_set(sdk, VP_OBJECT_Z, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_X, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_Y, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_Z, 0.0);
vp_float_set(sdk, VP_OBJECT_ROTATION_ANGLE, 0.0);
vp_string_set(sdk, VP_OBJECT_MODEL, "street1.rwx");
vp_string_set(sdk, VP_OBJECT_ACTION, "");
vp_string_set(sdk, VP_OBJECT_DESCRIPTION, "");
rc = vp_object_add(sdk);
if (rc)
printf("Couldn't build object (reason %d)\n", rc);
//...
}