Simple greeter bot
C/C++
In order to use the Virtual Paradise C SDK you must:
- Have Visual Studio, Visual C++ Express or another compatible C/C++ IDE+Compiler installed and configured
- Download the x86 SDK from the Developer Downloads page
#include <VPSDK/VP.h>
#include <stdio.h>
#include <stdlib.h>
#define Username "username"
#define Password "password"
#define Botname "greeterbot"
#define Worldname "testworld"
void event_avatar_add(VPInstance sdk);
int main(int argc, char ** argv)
{
int err;
VPInstance sdk;
if(err = vp_init(VPSDK_VERSION))
{
printf("Couldn't initialize VP API(reason %d)", err);
return 1;
}
sdk = vp_create();
if(err = vp_connect_universe(sdk, "universe.virtualparadise.org", 57000))
{
printf("Couldn't connect to universe(reason %d)", err);
return 1;
}
if(err = vp_login(sdk, Username, Password, Botname))
{
printf("Couldn't login(reason %d)", err);
return 1;
}
if(err = vp_enter(sdk, Worldname))
{
printf("Couldn't enter world(reason %d)", err);
return 1;
}
vp_event_set(sdk, VP_EVENT_AVATAR_ADD, event_avatar_add);
vp_state_change(sdk);
while(vp_wait(sdk, 1000) == 0){}
return 0;
}
void event_avatar_add(VPInstance sdk)
{
char message[300];
sprintf((char*)&message, "Hello, %s!", vp_string(sdk, VP_AVATAR_NAME));
vp_say(sdk, (char*)&message);
}
C#
In order to use the Virtual Paradise .Net SDK you must:
- Have Visual Studio or Visual C# Express installed and configured
- Download the .Net SDK from the VPNet SDK Download page
- The latest version of the native VP x86 SDK, that is supported, is included in the VPNET distribution
using System;
using VpNet.Core;
using VpNet.Core.EventData;
using VpNet.Core.Structs;
class ExampleBot
{
//Virtual Paradise SDK Instance
public static Instance VPInstance;
static void Main(string[] args)
{
try
{
//Initialize the Virtual Paradise .Net SDK
VPInstance = new Instance();
//Register the events you wish to capture (Such as avatar entry)
//This must be done AFTER the initialization, but before connection
VPInstance.EventAvatarAdd += EventAvatarAdd;
VPInstance.EventAvatarDelete += EventAvatarDelete;
//Connect to the universe using the default server settings
VPInstance.Connect();
//Login to the universe using your username, password,
//and the desired bot name
VPInstance.Login("Username", "Password", "MyBotName");
//Enter the world
VPInstance.Enter("MyWorld");
//Set the bot's position in the world
VPInstance.UpdateAvatar(0.0f, 0.0f, 0.0f);
//In order to process any pending network events and data
//we must repeatedly call the Wait() function
//Here we use a wait of 50 Miliseconds
while (true)
{
VPInstance.Wait(50);
}
}
//This allows us to cleanly catch and handle
//any errors the SDK throws. In normal usage,
//you should handle specific errors, and not
//use a catch-all like the one below.
catch (VpException ex)
{
Console.WriteLine("{0}", ex.Message);
}
//This pauses the console on crash, so that
//you can review the error thrown by the SDK
Console.Read();
}
static void EventAvatarAdd(Instance Sender, Avatar AvatarData)
{
//A user has entered the world (or the bot's range)
//We print the user's name followed by a brief message
VPInstance.Say(AvatarData.Name + " Entered");
}
static void EventAvatarDelete(Instance Sender, Avatar AvatarData)
{
//A user has left the world (or the bot's range)
//We print the user's name followed by a brief message
VPInstance.Say(AvatarData.Name + " Left");
}
}
VB .Net
Imports VpNet.Core
Imports VpNet.Core.EventData
Imports VpNet.Core.Structs
Module ExampleBot
'Virtual Paradise SDK Instance
Public VPInstance As Instance
Sub Main(ByVal args As String())
Try
'Initialize the Virtual Paradise .Net SDK
VPInstance = New Instance()
'Register the events you wish to capture (Such as avatar entry)
'This must be done AFTER the initialization, but before connection
AddHandler VPInstance.EventAvatarAdd, AddressOf EventAvatarAdd
AddHandler VPInstance.EventAvatarDelete, AddressOf EventAvatarDelete
'Connect to the universe using the default server settings
VPInstance.Connect()
'Login to the universe using your username, password,
'and the desired bot name
VPInstance.Login("Username", "Password", "MyBotName")
'Enter the world
VPInstance.Enter("MyWorld")
'Set the bot's position in the world
VPInstance.UpdateAvatar(0.0F, 0.0F, 0.0F)
'Write success message to the console
Console.WriteLine("Login success!")
'In order to process any pending network events and data
'we must repeatedly call the Wait() function
'Here we use a wait of 50 Miliseconds
While True
VPInstance.Wait(50)
End While
'This allows us to cleanly catch and handle
'any errors the SDK throws. In normal usage,
'you should handle specific errors, and not
'use a catch-all like the one below.
Catch ex As VpException
Console.WriteLine("{0}", ex.Message)
End Try
'This pauses the console on crash, so that
'you can review the error thrown by the SDK
Console.Read()
End Sub
Private Sub EventAvatarAdd(ByVal Sender As Instance, ByVal AvatarData As Avatar)
'A user has entered the world (or the bot's range)
'We print the user's name followed by a brief message
VPInstance.Say(AvatarData.Name & " Entered")
End Sub
Private Sub EventAvatarDelete(ByVal Sender As Instance, ByVal AvatarData As Avatar)
'A user has left the world (or the bot's range)
'We print the user's name followed by a brief message
VPInstance.Say(AvatarData.Name & " Left")
End Sub
End Module